Geek Run

Since 2011
Geek Run Website
Project with Emilie Tappolet and Raphaël Muñoz.
Geek Run is a collaborative game played with physical cubes and a
Kinect controller. The cubes don’t have any technology inside nor any
electronic element, yet they become the interface between the player
and the virtual world. By moving them in front of the Kinect, players
control different functional elements on the screen.The lead character, a
geek, follows a series of forking paths. By placing the cubes in the correct
position, the geek avoids obstacles and/or opens up a new path in the
game. As in a choose-your-own-adventure book, your choices open up
new possibilities for gameplay. Thus, the game becomes a never-ending
story with infinite number of worlds. This way, every time the installation
is presented, the story and the paths are different.The idea is to ask
different designers, students at a workshop, artists to continue this
“Exquisite corpse” and to make the journey of our main character. One
can choose a path that has not been used yet and decide where it leads
next, and invent as many paths as they want. Crossroads can also be
made between the different projects, and designs.
Geek Run’s first version was presented at LIFT Geneva 2011. It was then
adapted for the Foire du Valais (Swis Fair) to promote the local public
transports. Tha last version started for ISMAR 2011.

The color detection was developed by Douglas Edric Stanley and one of
his colleagues. The game engine was programmed by Raphaël Muñoz.