• Dephone

    Diploma project 2012. Master of Arts - Media Design. Tutors: Auger / Loizeau and Douglas Edric Stanley.

    Dephone site: www.dephoneproject.com

    Smartphones have spread into our daily lives. Their multifunctionality monopolizes the attention and contributes to the addiction of users. Everyday behaviors have changed considerably and now people sharing the same space interact less (physically) with each other. This project is a critical reflection on this reality and an exploration of new types of interaction. The goal is to neutralize the smartphone inside a “cage” and redistribute its functions into objects around the house. Those objects are designed to occupy free architectural spaces and become part of the house. The information is presented in an abstract and simpler way. Through LEDs, sound or mechanical movements users can “read” information such as the number of hours left to sleep, the unread mails, the passage of the bus, the activity on facebook or ebay...

    Installation: domestic objects (wood and PS) : cage, alarm clock, mail indicator, bus schedule, social network and business.

    Technical information: Wi-fi communication between the smartphone and the objects (Arduino + Wi-fi Shield) . Specific application where the kind of information is chosen.

    Collaboration: Pierre Rossel (Arduino programmation), David Hodgetts (Xcode iOS) and Camille Scherrer.

  • U.ki

    2011

    Collaboration with Cassandre Poirier-Simon & Cristina Dos Santos. You don't know what to do tonight? There are many apps and websites that try to answer that question; they propose an agenda showing the events on a precise date but you have to search among them what’s close to you or the kind of activity you want to do…

    So here’s U.ki, a mobile application proposing you only the immediate and near events, in a dynamic, simple and innovative way. Let you be guided through a video with U.ki, the main character, into the activities you like happening right here right now!

  • T-Motion

    2011 Project for Tissot. In collaboration with Emilie Tappolet.

    This installation creates an immersive and interactive space for visitors. The worlds graphically represented are those of the Tissot Touch watches: diving, sailing and high mountain. The three representative watches are exposed as in levitation behind a translucent surface. As visitors get closer to the wall, animations describing the different environments grow around the watches. The whole in an abstract and suggested way: the goal is to feel the movement of the water, of the wind and the climbing of a mountain. The visitor triggers and controls the different worlds from the watches and when he gets closer enough, he sees the specific functions of each one explained in the animation.

    This interactive display was designed for this specific purpose but can be adapted to shops or any other show and can be developed around different kind of products or objects. The goal is to have a physical object in cohabitation with motion interactive graphics.

  • Geek Run

    Since 2011 | Geek Run Website | Project with Emilie Tappolet and Raphaël Muñoz. Geek Run is a collaborative game played with physical cubes and a Kinect controller. The cubes don’t have any technology inside nor any electronic element, yet they become the interface between the player and the virtual world. By moving them in front of the Kinect, players control different functional elements on the screen.The lead character, a geek, follows a series of forking paths. By placing the cubes in the correct position, the geek avoids obstacles and/or opens up a new path in the game. As in a choose-your-own-adventure book, your choices open up new possibilities for gameplay. Thus, the game becomes a never-ending story with infinite number of worlds. This way, every time the installation is presented, the story and the paths are different.The idea is to ask different designers, students at a workshop, artists to continue this “Exquisite corpse” and to make the journey of our main character. One can choose a path that has not been used yet and decide where it leads next, and invent as many paths as they want. Crossroads can also be made between the different projects, and designs. Geek Run’s first version was presented at LIFT Geneva 2011. It was then adapted for the Foire du Valais (Swis Fair) to promote the local public transports. Tha last version started for ISMAR 2011.

    The color detection was developed by Douglas Edric Stanley and one of his colleagues. The game engine was programmed by Raphaël Muñoz.

  • World Wide Heads

    Impure (Bestiario) Workshop.Project with Emilie Tappolet. CLICK HERE FOR FULL VISUALIZATION.

    World Wide Heads is an interactive visualization of the world’s animal live stock. The goal is to show the evolution of animal consumption from 1965 to 2005 in a sarcastic way. This project is for everyone who loves to eat meat like us and doesn’t always realize what are the real implications. Next to the abstract world map we display the Tweets about « Meat » and random flickr pictures in relation to the animals represented on the map. The Data

    The informations we have are the stock of animals available on the planet, the number of animal slaughtered (units = heads) and the price of the meat per country. Those datas are available on the Faostat Website.

    Developped with Impure, software created by Bestiario (Barcelona).

  • None

    Project with Cristina Maria Dos Santos. Mobilizing Workshop HEAD. Based on the story of Agatha Cristie about the ten little niggers, None is a narrative interactive application. The reader is surrounded by ten soldiers which he can see when turning around himself with the iPhone. By blowing into the mic to a soldier the user makes it fall so he can read the story. The goal is then to “kill” them all, one by one, to read the whole story. Developed with Mobilizing by Dominique Cunin.