Cellulo is an educational robot that can read specific patterns on paper allowing applications to detect its position on a surface, and then react with its different actuators. It can also detect touch input on its top.
More info here.
Windfield educational game
The Windfield game is designed for a tablet and a Cellulo robot. It teaches how low and high pressure contribute to wind direction and invites to practice what has been learned through a quest, helping an air balloon (cellulo) navigate over Europe.
My role
--> Define along with other designers the different interactions and game mechanics.
--> Design the game interface.
--> Work with the engineers on the implementation of all the assets required for the game.
Developed under the Mobots Lab (EPFL), in collaboration with the CHILI Lab
with
Ayberk Ozgur
Wafa Johal
Manon Briod
Léa Pereyre
2016
TREASURE HUNT 'la chasse au très-or'
Treasure hunt game designed for the 'Journée des Classes' at EPFL where young students from schools visit the University Labs and do activities prepared for the day.
Groups of students per table would choose a pirate character and play the game through a Cellulo robot. Different puzzles and challenges would lead them to find the treasure. 
my role
--> Define along with a designer colleague the game mechanics and storytelling.
--> Design the game interface.
--> Work with the engineers on the implementation of all the assets required for the game.
Developed under the Mobots Lab (EPFL), in collaboration with the CHILI Lab

with Manon Briod
2015
Back to Top