Zoe immersive is a full ecosystem that allows both teachers and students to create learning experiences leveraging immersive technologies.
Zoe for Unity was born ten years ago from our need, as designers, to build our own immersive interactive content. Unity 3D is powerful but intimidating for non-developers, our goal was to build an intuitive layer that abstracts code complexity while preserving the engine's full capabilities. The plugin provides a visual programming logic for anyone with basic knowledge in Unity to be able to produce and deploy high-end interactive experiences. 
My role
Product Design
➜ Collaborated with the engineering team to define the SDK foundations, core features, and user experience.
➜ Designed new functionalities, user flows, and interfaces for the plugin.
➜ Conceived and implemented interactive educational content and simulations, translating complex concepts into engaging user experiences.

Delivery & Product Evolution
➜ Oversaw the continuous evolution of the product over multiple years, monitoring progress, prioritizing improvements, and ensuring consistent product quality.
➜ ​​​​​​​Worked closely with engineering to balance user needs, technical constraints, and product objectives throughout the development lifecycle.
Schematics of some of the plugin functionalities:

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