Zoe immersive is a full ecosystem that allows both teachers and students to create learning experiences leveraging immersive technologies.
It all started in 2017 when we bet on creating a real-time and fully visual 3D interface of our plugin for Unity 3D. It has become today a standalone VR application used by thousands of students and teachers across the globe, making immersive learning experiences accessible without the need to code.
My role & Key Contributions
Product Leadership
➜ Defined product requirements from user feedback and needs.
➜ Established the product roadmap with management and engineering teams.
➜ Prioritized and maintained the product backlog.
➜ Led cross-functional collaboration between design and development teams.
Product Design
➜ Designed new product features, user flows, interfaces and icon library.
➜ Defined UI architecture, navigation and interaction models.
➜ Conducted UX/UI design from concept to implementation.
Design Systems & Accessibility
➜ Defined UI guidelines and accessibility standards.
➜ Ensured visual consistency across products through reusable design principles.
Delivery & Quality
➜ Managed the day-to-day work of the development team.
➜ Monitored delivery, reviewed implementations and maintained product quality.
➜ Collaborated closely with engineers to ensure design fidelity.
➜ In charge of Product releases over the years:
❖ Meta Quest release in October 2022
❖ Meta Quest 3 release (Mixed Reality support) in September 2023
❖ AndroidXR release at headset launch in 2025.
❖ Meta Quest 3 release (Mixed Reality support) in September 2023
❖ AndroidXR release at headset launch in 2025.
Design of the Zoe icon system
Graphic Guidelines
Graphic Guidelines
Example of Interface/flow design
2019 - Today
under Zoe Immersive
under Zoe Immersive