Zoe immersive is a full ecosystem that allows both teachers and students to create learning experiences leveraging immersive technologies.
It all started in 2017 when we bet on creating a real-time and fully visual 3D interface of our plugin for Unity 3D. It has become today a standalone VR application used by thousands of students and teachers across the globe, making immersive learning experiences accessible without the need to code.
my role & key contributions
➜ Define Product Requirements with the Design team based on customer feedback
➜ Define the Product Roadmap with the Management and Development teams
➜ Define and maintain the Product Backlog prioritizing Issues
➜ Manage the Development team on a daily basis
➜ Monitor progress and provide feedback to ensure Product Quality
➜ Design new functionalities and interfaces
➜ Design the base state machine of UI and navigation menus
➜ Implement UI and integrate all 3D elements within the engine
➜ Define graphic guidelines for UI ensuring accessibility

In charge of Product releases over the years:
❖  Meta Quest release in October 2022
❖  Meta Quest 3 release (Mixed Reality support) in September 2023
❖  AndroidXR release at headset launch in 2025.

Design of the Zoe icon system

Graphic Guidelines
Graphic Guidelines
Graphic Guidelines
Graphic Guidelines
Example of Interface/flow design
Example of Interface/flow design
2019 - Today
under Zoe Immersive
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